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Othercide red mother
Othercide red mother











othercide red mother

You have to know your allies but it also helps to know your enemies. This includes character positions and positions on the timeline. There are endless possibilities here and it creates some fun moments.Ĭombat is all about positioning.

othercide red mother

You might see an enemy about to get a big attack off on your weaker Soulsinger so you take your Shieldbearer up to smack them with your shield and send them back up the timeline giving you time to attack first. You might shield bash an enemy towards your Blademaster after they just used a move to attack any enemy that ends their turn in melee range so they get another attack off. The real fun and strategy come from creating your own combos. The Shieldbearer can take damage thanks to high armor and health, but doesn’t deal as much damage. The Blademaster is mobile and has enough power to crush even the most armored of foes, but has low health and armor. The Soulslinger is powerful against weak, fleshy enemies but is useless against creatures with armor. The Soulslinger dual-wields pistols, the Blademaster has a giant blade that deals massive damage, and the Shieldbearer serves as a tank with a lot of health and armor. You have three classes to choose from: the Soulslinger, the Blademaster, and the Shieldbearer. You are going to have to understand the strength and weaknesses of your Daughters if you want to succeed. Enemies and your Daughters die in just a few hits so you must maintain control of the flow of combat. This timeline is a fantastic idea that is executed well. You have abilities that can push yourself forwards to get another turn sooner, push enemies back to delay there, and you have delayed attacks that don’t activate until later on the timeline.

othercide red mother

What’s this timeline? It determines the order of turns and is a key element of the game. You have access to more points than you will generally use a turn because if you go past 50 points in a turn, you are placed higher up on the timeline. While you still have Action Points, points that determine how many moves you can make during your turn, they are done a bit differently. Othercide has a unique spin on the typical tactical rpg. Mother sending her Daughters into combat. It is like they crawled right out of a dream to haunt the real world. It adds a unique quality to the nightmarish creatures. I have a soft spot for this type of stylization and it is done very well here. It’s classic black and white with splashes of red. It isn’t overwritten or boring, no, it is short and to the point and very engaging. It is well written and I was excited every time I unlocked another little piece of information about the world, enemies, or allies. A simple plot, but it is done well.Īlong with the story is a ton of lore. You take control of Daughters, conjured by the Red Mother, to go out and fight nightmare creatures to try and defeat suffering.

othercide red mother

Othercide has a simple story that takes a backseat to gameplay but it does its job well. After all, nobody said ending suffering would be easy. Failure may sting, but it is essential for growth. This is a game where you use your failures to learn from your mistakes and grow stronger. Othercide is a fantastic tactical rpg that will have you failing over and over again while loving every moment of it.













Othercide red mother